Star Wars – Jedi: Fallen Order is a melee action game from Respawn Entertainment, and will be launching November 15 on Xbox One, PS4, and PC. The game will follow a new Jedi-in-training who is on the run from Imperial forces following a workplace accident that exposes his Force powers. Read more here.
As a fan of the Dark Souls games and Bloodborne, I find Sekiro to be a bit of an oddity coming from FromSoftware. The narrative is more straightforward than I expected. Item descriptions help flesh out the world and story, but most do not contain some apocryphal bit of lore that you would never have found without reading that description. I’m only a few hours into the game so this could change. But as of right now, I’m finding this more focused narrative extremely refreshing.
Two years since its release, and about a year-and-a-half after I first completed it, I decided to dive back into Breath of the Wild over spring break. I never went back and played either of the DLC releases, despite having bought the season pass a few weeks after the game launched. I figured having a week to just relax with the game and play through it again would be the perfect opportunity to see what I had been missing. This time, however, I resolved to play the game with the HUD turned off. No minimap, no compass, nothing.
This was the best decision I could have made. Revisiting Breath of the Wild, without all the bells and whistles that made finding your way around Hyrule easier, allowed me to fully immerse myself in the game. I spent more time looking at the map screen, determining which direction I should go to reach a goal, only to be sidetracked by some sidequest or shrine that I had forgotten about since I finished the game. Breath of the Wild is easily one of my favorite games ever made, and experiencing it this way made me fall in love with it all over again.
Developer Red Hook Studios has announced a follow-up to the brutally challenging RPG Darkest Dungeon.
Announced on Twitter, Darkest Dungeon 2’s announcement was accompanied by a brief teaser trailer, titled “The Howling End.” The narrator of the first game, Wayne June, returns in this teaser, saying “In the howling darkness of the end, men will become monsters. But hope will ride with those courageous enough to carry the flame.” The teaser also reveals six returning classes from the first game: Hellion, Grave Robber, Plague Doctor, Leper, Man-at-Arms, and Highwayman.
In a first look interview with PC Gamer, Red Hook’s Tyler Stigman and Chris Bourassa said that the combat system from the first game will return, albeit a “tuned-up” version. Red Hook will also employ a different metagame structure, but no further details were given.
Darkest Dungeon 2 will release first on Early Access. No platforms have been confirmed, but PC is a safe bet.
A Western release date for Persona Q2: New Cinema Labyrinth has been confirmed, and a premium edition has been detailed.
The 3DS exclusive will launch on June 4th 2019 at the price of $39.99, with the premium edition (detailed here) costing $69.99.
This game acts as a sequel to 2014’s Persona Q: Shadow of the Labyrinth, and focuses on characters from Persona 3, Persona 4, and Persona 5. Q2 will feature the same mechanics as Q, with movie-themed dungeons themed around specific genres and parodying classic films.
As someone whose introduction to Persona was through Persona 5 and has never played Persona 3 or 4, this gives me an opportunity to get to know the characters from those 2 games without having to purchase an older system to play the original games. This announcement certainly gave my morning a bit more excitement and I look forward to diving into the game in June.
The Legend of Zelda: Ocarina of Time has always been one of my favorite games. However, until recently, I felt that its story paled in comparison to that of other games in the Zelda franchise. To me, it always felt like a straightforward adventure story; young boy inherits magical powers and must save the world, blah blah blah. I’d seen this same story so many times by the time I played Ocarina for the first time that I could predict every twist the game had to throw at me. To me, the pinnacle of the Zelda franchise’s storytelling has always been Majora’s Mask. Majora is a masterclass in atmosphere; everything about the game elicits a sense of impending, pervasive doom in the player, from the moon hanging ominously over Termina to the three-day time limit.
However, this video provided some food for thought on Ocarina’s story and made me reevaluate my feelings about it. The underlying sense of melancholy in Ocarina never really hit me because I was too caught up in the sense of adventure that the gameplay was pushing. I never thought I would recontextualize Ocarina’s story as a subtle exploration of the death of childhood.