With the release of Sekiro: Shadows Die Twice, I was reminded of a longstanding dilemma about games: the “Easy Mode” dilemma. Speaking broadly, consumers of games can be grouped by those who want easy mode in games, and those who do not.
Proponents of easy modes argue that the consumer bought the entire game and is entitled to see all of it. They claim that denying a paying player access to parts of a single-player game is unfair, and they argue that since there is no direct effect to other players from an easy mode existing, the developers have no reason other than spite to leave out a method for even the most inexperienced to complete their game. On the other hand, opponents of easy mode contend that completion is not promised, and all that is promised is the experience. In their opinion, the existence of an easy mode cheapens the achievement of finishing such a demanding game.
I’m curious: which side does everyone lean towards? Do you guys want games that have the option for reduced difficulty, or do you prefer it when games are unforgiving and demand your best efforts?